* Special Buildings > Central Statistics > Central Statistics - Energy Renovation * Special Buildings > Statistics Center > Energy Renovation * Public Buildings > Information > Amplitude Modulated Carrier Wave * Ecobalance Buildings > Monitoring Station > Automated Observation Equipment * Ecobalance Buildings > Weather Control Station > Artificial Atmospheric Regulation * Production Buildings > Gold Refinery > Gold Filter Residue Recycling * Production Buildings > Lobster Farm > Total Animal Utilization * Production Buildings > Limestone Quarry > Limestone Tailing Recycling * Production Buildings > Sand Extractor > Sand Filter Residue Recycling * Production Buildings > Coal Mine > Coal Mine Tailing Recycling They can be built by producing the prerequisite basic technologies. The following Tier 3 upgrades do not require advanced technology prototypes to build. ** - Unlockable with Keeper Package DLC.** - Unlockable with "Eden Project" World Event.
* Energy Generation > Offshore Wind Park > Multifractal Positioning System Unpublished Special Algorithm* Ecobalance Buildings > Deacidification Station > Dolomitic Filter Material For Geothermic and Hydroelectric Power Plants, the position cannot be used for anything else. They consume a fixed position on the island.
tech tree by recruiting Tier 3 employees, Tycoon or Eco Engineers, and paying 10,000 credits at their Ark. In the standard game, Both Ecos and Tycoons can access the S.A.A.T. Techs have the ability to use underwater craft and build structures underwater. is an independent faction that players can use to augment their Tycoon or Eco playstyle. Scientific Academy for Advanced Technologies, aka S.A.A.T., aka Techs.They also are more likely to reach a disastrous eco balance resulting in an ecological catastrophy (Acid Rain, Tornados, etc.) They cannot achieve a positive eco balance. They are, however, the best faction for rapid and profitable development and are the primary choice for scenarios where combat is expected. They are neither the most ecologically clean nor the most dangerous in warfare.
They are more dangerous in warfare than the Ecos, and suffer less from negative eco balance than the Ecos do. They gain production bonuses from positive eco balance and have more technologies to help increase or maintain a positive eco balance than other factions. They are, however, the best faction for clean, ecological development. They are neither the most advanced technologically nor the most dangerous in warfare. The Eden Initiative believes in sustainable technologies and ecologically harmonious living. In Anno 2070 you play one of three factions: